Tatsunoko vs Capcom
Oh, you're right! I didn't play it much so I'd forgotten it sadly didn't really have a sequel :(
I really liked some of the characters, especially visually, so it's a bit of a shame
Unist's system mechanics are hell
That's a really good point tbh; I think it'd probably be better for entry-level
if you can safely manage to ignore some of the more confusing/hard-to-remember mechanics, which basically requires a friend to play with
Cuz I'd argue a lot of the stuff you can
sort of ignore as a beginner, but not if you're playing against people who know it really well; and even ignoring that, I can definitely imagine it being harder to move from beginner to intermediate than in some other games
Finding out where to even start
I'm being lazy with the quotes this time around lol
But I think an important part of things is just to get a feel for the game - mess around with characters, use them in matches (even bot ones), maybe learn some super easy combos to see how it feels to use them
If you have a friend to play with who's in the same spot as you then that's great, because you can learn how human matches will flow, but if all your friends are too good or you don't have any that you can play with then I still think bots can be a suitable place just to find that groundwork
And once you have that sort of comfort in how it feels then I say focusing on just trying to get in hits when you can and block your opponent when you can - it sounds simple but I say it to emphasize that you don't need to focus on a whole lot else when you're starting out,
especially when you're with friends
Like haru's been saying, fighting games are a lot more fun with friends; you have someone you can talk to and learn from, or just mess around and have a good time with
Skullgirls tho
ok no one actually said this one but I forgot to mention it for beginners and can't let it go unmentioned
I'll admit I'm not the most knowledgeable about Skullgirls, but I remember it being relatively easy to understand, and one important thing imo is that its combo input windows feel
very generous
To contrast, in BlazBlue Centralfiction I have a hard time doing some combos and have 0 clue why; as if I was imperceptibly too slow somehow
But in Skullgirls I always felt like the combos weren't as hard to pull off, with timing windows that didn't feel claustrophobic
However, take this all with a grain of salt as I've not played it as extensively as others, and there may be severe issues I'm unaware of